In 1987, Nihon Falcom released a simple action-RPG with genre-defining music called Ys: Ancient Ys Vanished. 22 years, over ten games, and almost a googolplex of arranged CDs later, the franchise continues to adhere to these two elements. From rock-synth and memorable MIDI ditties to full orchestral arrangements, Ys will likely be remembered far more for its music than any other aspect, so we won’t open this review with any sort of query or cliff-hanger.
Ys SEVEN’s soundtrack is great, and after the jump we’ll tell you why.
The idea that a new Ys soundtrack could be good at all occasionally baffles me. Legendary composer Yuzo Koshiro and the should-be-equally-legendary Mieko Ishikawa set the standard impossibly high from the start. The last two truly new Ys games were a remake (Oath in Felghana) and a prequel (Ys Origin), and their music reflected this with vintage compositions by Sound Team JDK and inspired arrangements by Yukihiro Jindo, Falcom’s current arrangement specialist. Prior to those two and until now the most recent work in the Ys timeline was the heavily synthesizedYs VI: The Ark of Napishtim.
Ys SEVEN’s soundtrack achieves a confident balance between those three games, with just the right amounts of VI’s synth-energy, Felghana’s grandeur and Origin’s JDK Band Super Arrange sound. Throw in amusingly Motoi Sakuraba-style track titles and some surprising non-Falcom inspirations and you have over two hours of exemplary Ys music.
“Innocent Primeval Breaker” (earlier known as “Rush Out!”) carries on the legacy started by Ys II: an upbeat JDK Band rock-out accompanying the obligatory semi-animated introduction. I’m hesitant to use the term ‘instant classic,’ but “Breaker” may already be a highlight of JDK Band’s repertoire, if the crowd reactions at the recent JDK Band concert are any indication. The extended version is polished until it shines with not one but two shredding guitar solos and an interlude responding directly to the iconic “To Make the End of Battle.”
If you asked me to sum up this album in 25-words-or-less, I’d struggle to find the right sentences, and yet I can do it in just one: catchy. Just about every track has some sort of hook, be it the crisp acoustic town theme “In the Busting Square” or the driven “To Reveal The Way To Go.” After more than twenty years of experimentation and permutation, Sound Team JDK has ‘catchiness’ down to an art.
This ‘familiar but new’ approach seems to be the watchword of Ys SEVEN. Although only one of the 52 tracks is from a previous Ys game, Ys SEVEN feels like a faithful paean to the various peaks of Ys musical history. The uplifting ‘first level’ theme, “Mother Earth Altago,” owes much to its predecessors such as “First Step Towards Wars” and Ys IV’s “Field.” The idyllic “Being Slow on the Waves” features nostalgic moments of “Feena” and “The Morning Grow” from the original Ys I & II. You can almost imagine Adol (who should just stay off boats) on the deck, remembering his past adventures. Despite these references, Ys SEVEN never comes across as a mere rehash, primarily because it constantly twists and evolves.
This applies even when the soundtrack has tinges of non-Falcom inspiration. “An Assault” starts like a Nakatsuru Soul Calibur stage theme, but comes into its own with snare drums, bells and choir. The unfortunately named “A Sunbaked Throb” reminded me immediately of Kenji Yamamoto’s Dragon Ball Z, and then I heard a little of “Battle in the Forgotten Capital” from Final Fantasy VII: Advent Children — yet both give way to an unmistakably Ys alignment of hammering drums and fast, light keyboard melody. Rather than detracting from the album, I feel these external touches enhance the complexity: as with a good recipe, there’s nothing wrong with combining tried-and-true flavors in new dishes. As a curious side-note, Motoi Sakuraba’s Tales of Vesperia contains a five-note melody any Ys fan would recognize, especially if played on a harmonica.
No Ys is complete without its boss themes, and here is where Ys SEVEN does more than pay homage to its ancestry: it outright challenges it. “Vacant Interference” is JDK Band at their most furious, like “Scars Of a Divine Wing” from Ys Origin on a caffeine rush. “Legend of the Five Great Dragons” could be a final boss theme of a non-Ys game: frantic, desperate and yet encouraging with sweet little guitar and keyboard solos near the end. And the apocalyptic “Scias” should be the final boss theme: it blatantly steals the best bits of one of the greatest boss tunes of any game, let alone Ys. “Scias” takes the powerful chords of “The Strongest Foe” from Ys III and incorporates them into a soundscape that is more layered and interesting than “Strongest Foe” ever was. I feel like a traitor to Mieko Ishikawa and Ryo Yonemitsu, but “Scias” more than deserves its brazen theft of Ys III’s do-or-die end-fight.
The real end-boss of Ys SEVEN is actually two tracks: “Hope for the Hopeless” and “Ancient Disputation.” “Hope” recalls several motifs from earlier pieces with a cleverness I’ve heard in Falcom’s other series, Sora no Kiseki, but not Ys. If “Scias” puts “The Strongest Foe” to shame, does “Ancient Disputation” manage to outdo even that? A qualified ‘yes.’ The drums aren’t as constant but when they’re there, they’re full-on; “Disputation” has spidery synth and choir where “Scias” is all rock, but all that tells me is that “Disputation” could make for a spectacular JDK Band arrangement.
After this thrashing climax, the denouement’s six tracks have a melancholy to them that indicates a less-than-happy conclusion. I think it’s all a bit too drawn out, but that can be blamed on the game as much as anything. That aforementioned extended version of the awesome ‘theme song’ “Innocent Primeval Breaker” brings things full circle, and you’re ready to listen to the whole thing again.
After only a few times through, I was certain I’d had (and loved) this soundtrack for years. This praise does not come without a few caveats, however. There is a lot of synth at play here, which ensures the listener never forgets the game roots of Ys music. It has to be said that the ‘live’ JDK Band tracks (notably the boss themes) have the edge and a full album at that level would have been nice. In addition to this, there is very little looping, which may accentuate the progression of each track but also leads to a few jarring, abrupt endings.
If you can overlook these very minor issues, the Ys SEVEN soundtrack delivers precisely what we expect from any Ys game: a musical tour-de-force of accoustic, rock, synth and orchestral compositions that are at once inventive, diverse and enduring.
Tags: Falcom, JDK Band, Mieko Ishikawa, Music Reviews, PSP, Reviews, Ryo Yonemitsu, Soundtracks, Ys, Ys Seven, Yukihiro Jindo
Sadly, the only two Ys games I’ve played are III and VI. I think so much of enjoying the music is tied to the games themselves, so I haven’t really delved into other Ys scores. I think I should. And Ys SEVEN sounds amazing.
Scias as the last boss theme is an interesting notion; one I would have to disagree with. While I find it’s better than Ancient Disputation, it’s far more appropriate for its readily apparent role: the boss fight against Adol’s rival in Seven.
The fact that it’s full-on rock-out only parallels the repeated motif in the other Ys games where Adol faces Chester and Ernst; a clash between two opposing but not necessarily dichotomous forces. The repeated idea is fairly evident in the last quarter of the song that switches between the violin and the main guitar.
Ancient Disputation suits its role perfectly well; the ominous choir and organ practically scream “last boss!” but the composition is impressive and varied enough to keep it from being generic. If I have any problem with the track, or actually, with the entire OST, it’s the fact that Ancient Disputation doesn’t end with a crescendo but instead fades out in a loop.
I will agree that Seven has a great soundtrack that stands well on its own and also fits snugly into the Ys family. Tia, for example, is every bit as memorable as Feena in my opinion. It’s not as refined as Felghana (which is ultimately an arrange soundtrack) or Chronicles (which is definitely an arrange soundtrack) but I believe that it’s because it leaves room for refinement; those tunes have had years to develop, and I’m not one bit opposed to seeing the same happen to Seven. Until then though, I trust we can rely on the trends that Falcom’s set since Ys VI– Super Arrange soundtrack, anybody?
Jayson said:
“I think so much of enjoying the music is tied to the games themselves”
While I guess this generally applies to all games, I have an incredibly hard time seeing how it applies to Ys in particular.
Fact: the only Ys games I’ve beaten are Felghana (the III remake) and VI. I’ve barely touched I and II, and I’ve never played IV, V, ORIGIN, or SEVEN.
Guess who likes every Ys soundtrack a whole lot? ME! 🙂
Granted, I think soundtracks SHOULD stand on their own, but the music of Ys outside of Ys III has never really stuck with me.
Leon: your point regarding the instrument-switching in Scias and other pivotal ‘rival’ battle themes in Ys completes a puzzle that I’ve been trying to resolve lately. And the answer is so simple I feel sort of silly not seeing earlier: they’re dueling. ‘Deliverance’ was staring me in the face the whole time. The switching only really occurs in the more upbeat themes, and these are usually boss battles or the ‘introduction’ themes, which of course introduce in a montage the main human rival (Chester, Ernst, Scias). Thank you for reading and contributing your thoughts!
Ys V remains the black sheep of Adol’s adventures and then some. ‘Wind of Gale’ is the only theme I remember from it, being the first field tune, and it was all downhill from there. Interestingly, it was also the only Ys game I finished before hearing the music by itself. I didn’t even play I & II until Ys Eternal came out on PC, and yet I felt nostalgia hearing the Feena melody and Dark Fact’s theme. I think that fact is all the proof I need in believing Ys OSTs not only stand on their own merit, they can actually precede the games for which they’re made.
Wes — if memory serves, the “Music From Ys V” two disc album was based on the SNES FM synth. For that reason alone, I find it very very interesting to listen to. I also think Ys V Orchestra is one of the most underrated Falcom albums out there. 🙂
I would be very happy if, now that Ys SEVEN is out, they did uber-remakes of IV and V like they did with III. Give ’em new names and everything.
Wow, an Ys V advocate! Maybe the sands of Kefin aren’t so lost after all…
Field of Gale, I knew I got that one wrong and it only occured to me as I was stuck in traffic after X-mas shopping, as often happens. As for Ys V Orchestra, I don’t mind ‘Turning Death Spiral’ and ‘Field of Gale’ arranges well, but I still wouldn’t put it in the same league as Symphony Ys, Symphony Ys ’95 or that incredible Symphonic Suite Lilia by the London Philharmonic on one of those Falcom compilation boxes. But any sort of Ys III symphonic arrange (as opposed to the JDK band and vocal arranges) fell short of the original prior to the Felghana rebirth.
Felghana, as a remake, put quite a few other Ys remakes to shame, particularly the Taito ps2 releases. I actually have IV (A new theory) and V Expert on ps2, but both are like bad, bad memories compared to VI and onwards. IV and V had storyline ties, too, so that could be interesting…