One of the most heated subjects of debate among the writers here at Original Sound Version is whether or not it is essential for one to experience a soundtrack in its original context in order to properly review, enjoy, appreciate, or analyze it critically.
As musicians, music lovers, writers, and music critics, it is imperative that we give this music the opportunity to speak the way the composer intended. With amazingly few exceptions, scores are written for their subjects after – at the very least – the basic concept is fleshed out. In the case of film, most of the time, the movie has finished being edited before the composer lends his hand. If this is the genesis of scores, it must be accepted that these composers are writing this particular piece and this particular score based on something. It is safe to assume that without this inspiration as the impetus to the score, the work would not have been written – at least, it would not have been written the way it was (There have been instances where a piece was originally written for another project and then wonderfully added to the current work [i.e. “Regurgitation Pumping Station,” “Rain Rain Windy Windy,” and “Jelly” from Kyle Gabler’s World of Goo soundtrack], but this is less common).
How, then, can we possibly ignore the very basis of these scores? By definition, they are designed to accompany, enrich, and flesh out the drama in the games and films we love. Listening to an original score for a game without seeing/playing it is like ignoring the lyrics to a song. (more…)