Are you looking forward to Dead Space next week? We definitely are, as we’ve been excited about the title ever since the demo at Comic Con 2008. The demo area was hidden away in the corner of the EA booth, and the dim lighting and stereo headphones definitely drove home the game’s unreal sense of fear.
The sound design in this game is absolutely astounding, featuring an otherworldly blend of grotesque sound effects and expertly implemented musical moments to heighten the game’s ambiance. We’ve been able to speak with Don Veca, the audio director for Dead Space, about the massive undertaking of Dead Space’s audio. We touch on their general approach, the use of music in the game, and some of the unique tools the team created, including “Fear Emmitters” and “Deadscript” which make Dead Space one of the most impressive audio experiences we’ve had the pleasure of hearing.
Buckle up and hit the jump for our comprehensive interview regarding all topics audio in Dead Space. (more…)