Rafael Dyll is no stranger to the game music scene. He’s done five game soundtracks in as many years, mostly for really intense, awesome shmups. But is Dyll ready to plunge headfirst into the realm of longform, fantasy RPGs?
Our interview with Dyll suggests he faced the prospect with some trepidation, but courageously nonetheless. (Congratulations, by the way, to the OSV/FB contest winner Dek on the free soundtrack!)
After the jump, I’ll be passing judgment on Dyll’s first foray into the world of RPG-dom, a full month before its retail release. Rainbow Moon Melodies, GO! (more…)
We VGM aficionados tend to classify composers, trying to make them into certain-shaped pegs so they fit the holes we expect them to. I had Rich “Disasterpeace” Vreeland pegged as almost exclusively a “chiptunes” composer. In my mind, he did chiptunes, usually in a math/prog-rock style. But no one composer is as one-dimensional as we assume them to be.
Case in point: Shoot Many Robots from Demiurge Studios and Ubisoft. This soundtrack is about as far away from the world of square waves as you can possibly get. I mentioned to Rich, in passing, that this soundtrack was way out of the norm for him. His reply? Apparently, it’s more common than we fans realize.
To learn what Rich meant by that, and to get some feedback on this new soundtrack, join us after the jump. (more…)
Journey is a new adventure-platformer with a very different approach to gameplay. How Journey’s soundtrack differs from other video game soundtracks is also rather difficult to explain. The game is like an adventure game with subtle qualities of an interactive music maker; you play along with or without the realization that you’re creating tuneful melodies by your actions, like in de Blob. This is why Journey has such a unique soundtrack.
The music in Journey speaks in a wide range of emotions. It joyously jumps, brightens, cheers, yells, shrieks, weeps, even aches in pain. Does this range of emotions translate well in-game? Also, I’ve often regarded Rez as one of the best musical adventures to exist in video game history. So does Journey come close to taking that title for a newer generation of games?
Find out after the jump! (more…)
Yes, it was just two weeks ago that we mentioned that Hideko Sakamoto is traveling to St. Petersburg, Russia to conduct an orchestra in the performance of his music from echochrome and No Heroes Allowed!, but we’d been meaning to check out his score for echochrome ii for quite some time now.
We posted about the live streamed recording session for this soundtrack last year, where we noted that the game would feature a single track titled “prime # 4507” that would clock in at over 75 minutes in length and act as the soundtrack for the entire game.
Did Sakamoto’s experiment pay off? Find out in our review after the jump. (more…)
Noisycroak’s Hideki Sakamoto will be returning for the upcoming PlayStation exclusive, echochrome ii, the sequel to the Playstation Network downloadable puzzler, echochrome. echochrome featured a very intelligent and charming soundtrack (recently made available for download on the PlayStation Network, review to come soon!) made up of a string quartet – most uncommon for a game soundtrack. Sakamoto is also famous for his work on Yakuza 3, a massive departure from the echochrome series in every way.
It’s a great movie by the folks over at Sony’s JAPAN Studio to bring back Sakamoto as the soundtrack was one of the staples of the series. Plus, it’s damn fine music.
So Sonic has had a rough decade to say the least. While some of us (me included) enjoyed a few of the newer titles like Sonic Adventure 2 and Sonic Heroes, most fans look back on these titles in disgust. Awkward camera, bubblegum rock, and Sonic friends all seem to enrage Sonic fans, while they still buy every title as they are released. Trying to please the angry fans, SEGA surprisingly announced Sonic The Hedgehog 4 for the download services across platforms to be released this spring.
Now, SEGA released a sneak peak into how the soundtrack will be. And while it isn’t strictly the good old FM synth of the Genesis, it’s still aims at a very retro style. Nintendo Power revealed that the soundtrack is being handled by non other than Jun Senoue. What do you think of the sample? And what do you expect of the game?
Downloads available at SEGA’s Sonic The Hedgehog 4 Website
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