Let it never be said that 2D is dead in terms of ambient games. The advent of independent games has opened up new avenues for young developers who grew up in the mid-late ’80s and early ’90s to throw-back to the games we grew up with. With games such as Shadow of the Beast creating surreal atmospheres back then, and more recent games such as Dark Souls doing so in 3D, it’s the logical step to attempt combining elements of such games into new spiritual successors, both in terms of scenery and sound. That’s how you end up with games such as Oblitus.