The journey of Merregnon Studios is a tale of incredible fantasies, great odysseys, and shades of perfection. For Thomas Böcker and his productions, the 10 years that passed us by has not only been a story of fulfilling his own dreams, but also fulfilling the dreams of thousands of fans worldwide, all who come in order to experience an excitement that can never truly be felt through a screen or recording, the greatest live video game music productions of all time. And in 2013, comes the concluding act in the adventure that has been the Symphonic series, Final Symphony.
Celebrating Böcker’s 10 years of producing concerts, Final Symphony will feature music from Final Fantasy VI, VII and X, arranged and orchestrated by the team of Jonne Valtonen, Roger Wanamo and special guest Masashi Hamauzu. The concerts take place May 11, 2013 at 2:30 PM and 7:30 PM at the Stadthalle Wuppertal, Germany and will be performed by the 80 piece Sinfonieorchester Wuppertal, conducted by Eckehard Stier from Symphonic Fantasies Tokyo fame, and also feature Benyamin Nuss. The ceremony will be hosted will be Winfried Fechner, former director of the WDR. Hamauzu will also be in attendance along with the rest of the team and take part in the free Meet and Greet session prior to the concert, allowing the fans to meet the industry legend in person.
Tickets will go on sale on August 24th at WestTicket.de, and be priced at €22 ($27). The concert is officially produced in cooperation with Square Enix and Nobuo Uematsu. Check out more info at ffsymphony.com as it becomes available.
To us, Andrew Aversa is one of the few people who really represents what game music is all about. That’s because, even in the past year, Andrew has shown himself as a force to be reckoned with on all fronts: AAA game music, indie game music, and fan-made arrangements.
In this episode, Brenna Wilkes and I talk with Andrew for a solid hour about his work on Globulous (which Brenna recently reviewed), on Soul Calibur V, and the super-funded Kickstarter campaign for the OCRemix album under his direction: Final Fantasy VI: Balance and Ruin. This last topic takes up over half of the episode, and it should! At the time we recorded this (Saturday), the campaign was at $60,000, 400% of the $15,000 goal. As I’m writing this post, they’re now at $75,000. I also got *this* in a Kickstarter Backer’s email:
What does that mean? Well, everyone who’s getting a physical copy of “Balance and Ruin” will also get a newly-printed, *all 4 disc* version of Final Fantasy VII: Voices of the Lifestream as well. That’s good stuff.
Anyway, listen to the episode to learn about everything zircon’s up to. And if you want even more podcast-delivered info on the Balance and Ruin project, please check out this great Nitro Game Injection “after-show” recording with Larry “Liontamer” Oji, which was just recorded on Sunday.
Download: Original SoundCAST Episode #014
If you want to know what BGM we have behind all that talk-talk-talk, click the “more” button. (more…)
3 years ago, I sat anxiously waiting for the orchestra to appear from the sidelines. With a curious gaze towards the stage and the many surrounding me, the shared excitement was palpable, and whispers echoed in the Philharmonic Hall as the seated audience prepared to experience game music evolved. I was at Symphonic Fantasies in the Cologne Philharmonic Hall on September 12th, 2009, and on that night, with tears in my eyes, I experienced what is the greatest video game music symphony ever produced.
Since that day, many shows have come and gone, many concerts have been set up around the world, but the impact that Symphonic Fantasies had on the industry is undeniable; it changed the playing field entirely. Audiences wanted more, deeper arrangements, pure production designs, greater stories. Simple medleys did no longer suffice; Symphonic Fantasies proved that game music, like any music, can become something much greater by understanding its message, its intentions, its soul. But even with a subsequent CD release, the demand was high from the eager fans to experience the concert for themselves. It was therefore that Thomas Böcker took his production and team to Japan at the Tokyo Bunka Kaikan, and returned home to the birthplace of the orchestral game music concert and the Square Enix video games, to show that the concept had evolved, and the music which so many hold dear, has grown up to become something much larger. The result was 2 sold out shows in Japan, heralded in the press and by its peers as a true achievement not easily matched. It was due to this success, that the decision was made to once again provide fans around the world the opportunity to hear Symphonic Fantasies in the form of an album release.
But is it worth the purchase a second time around? Find out after the jump! (more…)
Did you happen to tune in to the PIANO OPERA FINAL FANTASY IV/V/VI USTREAM interview with Nobuo Uematsu and pianist Hiroyuki Nakayama about the album tonight? I wouldn’t be surprised if you didn’t, as I only found out about it today myself, but about 450 fans tuned into the Famitsu-exclusive stream to hear the interview along with samples from the album.
We have a lot of info for you courtesy of Justin Pfeiffer who I dragged in to listen on OSV’s behalf. Hit the jump for details! (more…)
While we were ecstatic to hear that Square Enix had taken us up on the suggestion we made to them over two years ago to release a piano collections CD from the first three games, I think we were all a little confused as to the change in naming convention from ‘piano collections’ to ‘piano opera.’ Can’t Square Enix stick to ANY of their conventions?
In any case, the title aside, this is the piano collections CD that you always wanted from the first three games.
Hit the jump for our full review. (more…)
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