Last month, the fifth annual Ludomusicology conference was held at the University of Southampton in Southampton, England. If you’re not familiar with Ludomusicology, well that wouldn’t be a big surprise. Ludomusicology is a pretty new and pretty small field, and it is the academic study of video game music. Given the nature of video game music, this can include mixes of disciplines from musicology to ethnomusicology, music theory, and even audio engineering and programming. A conference is held each year where ludomusicologists share presentations on their work and offer feedback.
I attended Ludo 2016 primarily from my love of video game music and music theory. I had no paper to present, but I went and listened to learn about what people were working on and to meet them and talk with them, and came away excited for what the future of the field will bring.