Rhythm games are an interesting genre in the gaming world. The titles can often feature wildly different mechanics or provide game changing twists on familiar formula’s. One of the more popular entries emerged back in 2008 with Dylan Fitterer’s puzzle/rhythm hybrid Audiosurf. The game had a simple premise. Use the music in the player’s existing music library to generate three lane block highway patterns, similar to the note lanes of Amplitude or Rock Band, and challenge the player to collect and form clusters of three or more of the same color blocks with a spaceship avatar. After over half a decade, a sequel to the original game is finally out in the form of Audiosurf 2.
I never played the original game back when it was released, so this sequel will be my first time with the series. Because of that, this review will be an examination of Audiosurf 2 on its own merits and I will not be comparing it to its predecessor. While I’m aware that many of the modes and mechanics have been carried over to this latest title, you’ll only be getting my perspective on how they work in this game. With all that said, let’s take a look at Audiosurf 2. (more…)