Yet again, I’ve been caught not following a game that I should have been all over. I loved Halo 3, and still play it quite often, but before today, I didn’t even know what ODST meant. Honestly, after being told, I still don’t remember, but after playing the game tonight at Microsoft’s showcase, I’m definitely a believer in whatever it stands for.
So, after playing through a cooperative match with three other players where we fended off waves of Covenant combatants, I stepped outside and had Bungie’s Brian Jarrard fill me in on what I’d been missing. Apparently the game is going to be much more open than previous Halo outings, with large areas to explore and a much darker atmosphere, complete with amazing rain effects and gloomy backdrops. When asked about the audio, we were told that Marty O’Donnell is definitely returning to the series, and has written an entirely new score that aims to match the game’s darker mood. This was apparently quite a challenge for him, so I’m curious to hear how it turned out. While a soundtrack release hasn’t been announced, we’ll be surprised if it doesn’t come out. We’re hoping to bring you some more coverage of the title before its September release, so watch for it!
Have you been following Halo 3: ODST and have any thoughts about it one way or the other? Are you a fan of what Marty O’Donnell has done with previous Halo scores?