Few developers have created a bigger divide in the gaming populous than the outspoken Jonathan Blow. His wildly successful puzzler, Braid, infuriated, delighted, and tantalized gamers almost as much as Blow himself. In addition to the widespread critical acclaim for the game, Braid enjoyed a rather enthusiastic reception to its unconventional soundtrack – provided mostly by cellist Jami Sieber. Unlike most games – particularly those of the independent genre – Braid’s soundtrack consisted of previously released/written material.
Some feel it weakens a soundtrack when it consists of “unoriginal” works, others feel the opposite. Which proved the victor here? Click the jump to read on! (more…)