*All art assets, including the above logo, are work-in-progress and may not be representative of the final product
In my last post, I hinted at a reason as to why I could no longer act as managing editor of OriginalSoundVersion. Today, I reveal what that reason is: I’m throwing my hat in the indie game ring.
After the jump, I’ll provide some initial details about this project, including the key asset developers (art/music) and a rough timeline. But for now, let me make the following statements as the two key reasons why I can no longer be an active part of OSV:
1) Time management. I can only devote so much time to playing games and writing about games if I am also simultaneously trying to make a game (this also explains my waning activity on my personal blog Gameosaurus).
2) Conflict of interest. Those of you who go on to read this full article will see that many of the people I’ve recruited for this project are people whose works have been evaluated in the past (generally in a very positive light). To continue writing about their works, or the works of their professional colleagues and (real or perceived) rivals, would be inherently biased in a whole new way, since I am now working with them on our own project.
Again, OSV will continue to live on. But my focus for the coming months and years (should it take that long) will be on this exciting new Visual Novel game project. Details after the jump! (more…)