The results of the third annual Game Audio Industry Survey — conducted by the GameSoundCon organizers with the help of the Game Audio Network Guild — have been tabulated and analyzed for 2016. Between May and June 587 individual respondents working in games audio reported on compensation, work environment, contract terms, use of live musicians and education to shed new light on the industry landscape. I wanted to pull out some of the more fascinating findings but the full report, available here, offers much more technical insight for those working in the industry or trying to break in. Let’s take a look.