Our second PAX East 2014 preview looks at the indie game FRACT OSC. The game was developed by Phosfiend Systems, a team comprising of Richard E Flanagan, Quynh Nguyen, and Henk Boom. FRACT OSC is a first-person music exploration game. While it has exploration elements similar to games like Myst and Riven, the puzzles in this game all center around music. Not only do the puzzles require you to use your listening abilities to help you solve them, the puzzles themselves also generate the game’s soundtrack.
When I started up a game in FRACT OSC, I was dropped into a mysterious, cavernous environment. In this section, the game’s simple controls and interactions were explained. By right clicking with the mouse I entered a mode that allowed me to analyze and manipulate elements of the environment. Outside of this mode, I could just walk around and explore the area. Most of these interactions involved moving slide bars, pushing switches, or dialing frequencies. Each push of a switch or activation of a device caused a pattern of music to start playing. As more puzzles in the area were solved and activated, the individual music elements began to combine and change to form a complete piece of music. (more…)