This is the last piece we have from BlizzCon 2010. It’s not really about anything that the company has been up to, so I’ve been holding on to it. During our lengthy chat with Audio Director Russell Brower where we talked about StarCraft II, Diablo III, and World of Warcraft: Cataclysm, we also touched on the subject of context, as I thought he may have some interesting insights having worked on games with so much music that is loved by so many fans.
As it turned out, I was right. Aligning himself more with Wes’s “Everything is a Context” as opposed to Gideon’s “Context is Everything” argument, I think you may find what he has to say to be interesting.
Hit the jump for more. (more…)