While E3 is officially over, we still have a ton of coverage to share with you. We’re going to try to wrap things up through this weekend to get back to our regularly scheduled programming, but we hope you’ve enjoyed the coverage thus far. Today we were able to get a peek at Bungie’s big new Halo prequel, Halo: Reach. The game itself is shaping up quite nicely with a combination of gameplay styles, including squad-based combat and futuristic dogfights in outer space. They’re also touting upgraded firefight mode that was introduced in ODST, now with matchmaking and a lot of customization.
But about that music. Yes, of course Marty O’Donnell is working on it, and he has something very different in store for fans.
Hit the jump for our preview of Halo: Reach’s powerful soundtrack. (more…)