This year’s GDC felt much smaller than previous years. Gone was the four story behemoth that is west hall, and everything was instead crammed into the Moscone Convention Center’s north and south halls. The audio track in particular took place in one of two rooms, both in north hall, which were often much too small, which led to sessions filling up and people being left out in the hallway without the chance to hear several panels (the Flower panel in particular was so popular that people lined up outside the room despite it filling up just to meet Vincent Diamante after his hour talk).
So, what were the sights and sounds from north hall? We checked out a number of panels, and rather than post about each one individually, I thought it would be more manageable for you guys if I simply gave a brief summary of each panel that we attended and focused on highlights from the session. There were definitely a lot of surprises, and even some information revealed about the composer of Metroid: Other M from a non-audio track session!
Hit the jump to check out our coverage. (more…)