Without a doubt, the biggest surprise of this year in the world of video games was Atlus’ action RPG, Demon’s Souls. Released in early October in the US, this game had little to no advertising and is dubbed the spiritual successor to the King’s Field. Quite possibly the most difficult game of this console generation, Demon’s Souls is a punishing yet amazingly innovative experience.
I have logged about ten hours of play and am yet to beat the second level (out of five). Many reviewers were unable to give Demon’s Souls a score as they could not finish the game! Thankfully, the soundtrack doesn’t quite boast the same difficulty. Shunsuke Kida, a relatively unknown composer, took the reins and pumped out a full soundtrack with orchestra and chorus. But, is it as innovative as the game itself? How can one score a game effectively when the player is replaying the same level for hours on end? Click the jump to find out! (more…)