Launched as a Kickstarter campaign on July 9, 2014, A.V. was a modest success as it was successfully funded by 45 backers for a total $5654 just over its minimum goal of $5,500. The game has since been Green-lit on Steam and still undergoing refinements.
The creators describe the game as “a first-person stealth-puzzle-musical-adventure game (Try saying that 5 times fast). The game places the player in the role of a rogue music-processing algorithm from a computer’s sound systems. From this role, the player can view the world only through audible means.”
I share my thoughts on the game and the overall audio experience it offers its players. Is A.V. a worthwhile sensory experience? Read on to find out.