It’s just a few more days until the Game Developers Conference kicks off in San Francisco. Like the professionals they are, the website’s nifty shortcuts can direct you to the Audio Track Sessions listed for the event. The Audio Track is comprised of the panels dealing with game music and game audio production.
The Audio Track brings the industry’s top professionals to share their knowledge and experience from the real-world, addressing these unique problems: aesthetic, technical, business, logistical and then some.
The highlighted sessions for 2015 feature panels such as “Soundtracking Hell – The Music of Diablo III: Reaper of Souls” and “Women in Game Audio” (Something that should interest any fans of our “Matron Maestras” articles), amongst others. An entire session schedule can be found of GDC’s website with dates, times and other pertinent details. It’s a pretty expansive list, showcasing just how technical the world of video game music has become.
I’m quite jealous of our own Michael Hoffman, who will be attending the event for OSV. For anyone else making it to the conference who’s a fan of the audio side of gaming, this is something you’ll want to browse through.
GDC 2015 – Audio Track
Tags: Events, Expo, Game Composers, Game Developers Conference, Game Music, Music Production, News
I’m not getting a badge this year, but Michael needs to check out the JRPG talk featuring this guy:
http://www.originalsoundversion.com/final-fantasy-xiii-sound-director-tomohiro-yajima-interview/
Super cool dude.