Ryan started Game Soundstracks for Your Soul; this little series of looking back at game soundtracks that go beyond mere admiration, but actually invoke powerful emotions and feelings and sing to the soul of the listener. Reading his articles, I knew exactly which game music soundtrack completely puts me into a serene trance every time I listen to it: Super Castlevania IV.
A bit of story to preface; I initially didn’t like Super Castlevania IV‘s music at all. Growing up with a Sega Genesis, and having some experience with original Nintendo, my exposure to what would become my favorite game series of all time was limited to Castlevania Bloodlines and the 3 NES titles. I didn’t get to really get into the nitty gritty of the series until the Gameboy Advance titles came out, and by then the musical stylings of Michiru Yamane were firmly engrained into my head. I didn’t get to play Super Castlevania IV until I was in my early 20s, and I recall having debates about the value of that game’s music. It was low, ambient and somber when I’d been used to more energetic and faster-paced tunes. I just couldn’t get into SCV4’s music at all, until years later when my musical horizons had expanded enough to truly appreciate the subtle beauty of the game’s music. Like the crack of a whip, I suddenly found the appeal and majesty behind the game’s soundtrack, and that appeal just grew more intense the more I took the time to really appreciate the older Castlevania titles I hadn’t had access to in the younger days.
Whew. Long story short, this truly was an instance of pulling a complete 180 on my feelings towards a game’s music; going from something I scoffed at to my favorite game soundtrack of the franchise.
Super Castlevania IV‘s music is a very unique break from what came before it, and certainly what came after it. Composed by Masanori Adachi (Contra III: The Alien Wars) and Taro Kudo (Axelay, credited in SCV4 as “Souji Taro”), the game’s soundtrack was far more rhythm-heavy and ambient as opposed to the catchy adventuring bleeps of Castlevania 3: Dracula’s Curse and the pop-inspired and upbeat Castlevania X: Rondo of Blood, which SCV4 was sandwiched between.
“Dracula’s Theme” – Super Castlevania IV
The rest of the game’s tunes just create this atmosphere that bounces between those two flavors. Melody will give way to rhythmic beats and strong percussion and then back again. My favorite tune of the game, the beat-heavy bass-y “Forest of Monsters” melts into the very simple melancholy of “The Cave” and “The Waterfalls” and then back into the morbid swing of “Clockwork Mansion”. It’s this interesting dynamic the soundtrack has within itself really is something I keep dissecting to this day.
“Forest of Monsters” – Super Castlevania IV
Sadly, it’s also one of the game’s whose soundtrack doesn’t pop up much otherwise. Certainly “Theme of Simon” has popped up in other Castlevania games since SCV4’s release in 1991, but it doesn’t get the same notoriety that the “Big 3” (“Vampire Killer”, “Bloody Tears”, “Beginning”). You can find some fantastic arrangements of SCV4’s music, such as “Whipcracker” by my friend Viking Guitar., that do make up for a lack of posterity for the rest of the game’s wonderful tracks.
To me, Super Castlevania IV‘s music just tugs at your imagination and can easily leave you daydreaming of vampire hunters, dank and decaying castles and horrid beasts to be slain within each of it’s tracks. That is what I believe the essence of a real soul-resonating soundtrack is all about.
Tags: Game Soundtracks for Your Soul, Masanori Adachi, Super Castlevania 4, Taro Kudo, Video Game Soundtrack
If you’re reading this and interested in tracking down a CD copy there are a few sellers on amazon.co.jp willing to ship internationally. 🙂 You just have to search using the kanji on vgmdb.net: 悪魔城ドラキュラ・ベスト2
Very, very good write up. I agree 100% and had a similar experience preferring the upbeat, catchier tracks of the first 3 (as well as Haunted Castle and Bloodlines) but struggled with a lot of the more, as you describe it, somber and ambient tracks of the SNES game. But after playing through it some years ago it clicked with me because it went with the sound effects and slow pace of the game, even the graphics. Just hearing it makes me think of various parts of the game’s levels. So that means it’s an effective soundtrack.
But as good as it sounds I could see it being improved with better instruments in new mixes if the composers were involved. SNES always has a kind of cloudy/reverby sound, but probably that works well with a game like this. It’s up there with some of my favorites on the system like Demon’s Crest and Actraiser, F-Zero, Plok, etc.