Hey, so GoldenEye 007: Reloaded was announced today for the Xbox 360 and PlayStation 3 consoles. What does that mean? It means you’ll be able to enjoy the previously Wii-exclusive re-imagining of GoldenEye in high-definition on all current-gen consoles. We were naturally curious as to whether the game’s audio would also be ‘Reloaded,’ and Activision had the details for us last night at their Comic Con preview event.
As it turns out, little to nothing will be changed in terms of audio from the Wii version and the Xbox 360/PlayStation 3 versions. However, given that we didn’t cover the Wii version, we did get details on exactly who was responsible for the game’s score. As it turns out, Activision went all out for GoldenEye 007, bringing in Bond film composer (at least the last four films) David Arnold along with Kevin Kiner to re-imagine the score. They even sprung for a live orchestra for some of the tracks. The theme song was rewritten to feature vocalist Nicole Scherzinger of Pussycat Dolls fame.
With the legendary Grant Kirkhope being responsible for the original GoldenEye on the Nintendo 64, what are your thoughts on Arnold and Kiner’s work? Would you pick up the score if it were readily available?
Tags: 007, Activision, Bond, Comic Con, Comic Con 2011, David Arnold, GoldenEye, GoldenEye 007: Reloaded, James Bond, Kevin Kiner, News, Pussycat Dolls, Videogame
Check out Graeme Norgate’s site for the N64 score http://www.graemenorgate.com/ (about half way down, awesome sounds).
I also did an interview with Graeme and Steve Duckworth about the sound of the N64 game and the Wii re-imagining, some great insights from them both, particularly on the limitations of sound for both platforms http://bit.ly/dq86wS