[Disclaimer: I received copies of both of these vinyls from Mondo specifically for review purposes.]
I’ve admittedly had a lot of opinions on the Mondo releases of the various Castlevania soundtracks on vinyl LP, but until now had not gotten the chance to do an in-depth review of any of them. Mostly I never reached out because I assumed my bias towards the franchise music would make my opinions too cynical, and it wouldn’t be fair. However, after four previous vinyl releases from Mondo for the series, and the announcement of both soundtracks to Rondo of Blood and Symphony of the Night, I figured that perhaps now was the time to offer my critique.
The soundtracks from both games are held in high regard both with fans of the series and casual gamers alike. While far more have played through Castlevania Symphony of the Night than they have Rondo of Blood due to the latter’s limited release in the states via ports, the soundtracks for both offer different things while still bringing depth to the history of Castlevania music.
So, how do these releases stack up; both as individual offerings as well as compared to the other Mondo releases in the series?
I’ve had my eyes on FFIV’s Guitar Collections for a long time, and I’m proud to make this my first purchase to Scarlet Moon Records after reading Jason’s articles for so long and thereby being inspired to become a VGM article writer like him. I only wish I wrote as much as he did!
Anyway, I am not familiar with William Reyes, and I’m not sure if I should be. But I really like what he’s done here; Scarlet Moon has surely picked the right man for the job. And what a great, fantastic job it is! In this review, I will cover tracks that stand out to me.
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The soundtrack to Battletech was released on April 24, 2018, coinciding with the release of the game developed by Harebrained Schemes. The music was composed by Jon Everist, who supplied OSV with a review copy of the soundtrack. We interviewed the composer about his past work, and Battletech last year, and recently reviewed his two most recent LP releases of his soundtracks to Shadowrun: Dragonfall and Shadowrun: Hong Kong.
The score for the game is massive and boasts 60 tracks with a runtime of over three hours. For the review I will just be focussing on some of the 48 tracks that make up the main soundtrack. The album on bandcamp also includes a dozen B-Sides tracks. I have been anticipating this soundtrack for quite some time, read on for my full review.
There’s only a handful of games that I have gone out of my way to purchase while they’re still in earl access on Steam. One of them was Crypt of the Necrodancer, which played to my tastes in both cute macabre games and games with good soundtracks. While I originally took the loose risk of purchasing indie game Dead Cells because of it’s metroidvania offerings and promises of Dark Souls-like challenge, I was happy to find much like Crypt, it took sported a compelling soundtrack to it.
Unlike Crypt, however, Dead Cells features a far different type of soundtrack than the upbeat catchy rhythm of the former.
I don’t even have a great introduction to this review, so I’m just going to open it up as thus; 2 years ago, Castlevania developers Koji Igarashi created a Kickstarter campaign for a spiritual successor titled Bloodstained: Ritual of the Night, meant to be the Castlevania that Konami had denied him the ability to make. The campaign was so popular that it made over 3 million in just pledges and broke all its stretch goals. One of the stretch goal was for the creation of am 8-bit retro-style prequel bonus game to be made separate from the main game the campaign was created for. This game was going to be released prior to the main Bloodstained game, as a taste of what backers and fans could hope for. Recently the retro bonus game saw it’s debut, first on steam and then on consoles, titled Bloodstained: Curse of the Moon.
And let me tell you, it has every bit the classic NES Castlevania feel to it’s music that you would hope for, and more. (Warning: this review contains some spoilers)
Finally, it’s here! The FFXIV Stormblood soundtrack is in my hands. What took them so long? Back in the PlayStation era, I guess it wasn’t exactly rare that a soundtrack release wouldn’t come until a full year after – but now, it usually takes a month.
Regardless, a year has passed since the expansion released – and much and more music has been amassed since then. I’m pleased to announce that the soundtrack contains all tracks added from Patch 4.0 – 4.3; a whopping 105 tracks in total! Does Stormblood really compare to the extremely fitting music of Heavensward?
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Everyone has seen images of what it’s like to be on vacation at a sunny beach, ocean waves rolling onto the sandy shore. Then you have the palm trees with their bounty of coconuts, leaves gently swaying in the breeze. Let’s not forget the wildlife going about their daily routine, chirping and wailing all while you go into a peaceful state of mind. Then, there’s also the off chance that something goes wrong. The trip could get cut short for a random life event, you might get bitten by a crab as you were trying to get a closer look or maybe you just got too much sand in your pants. A somewhat similar event can be derived from Yoku’s Island Express Original Video Game Soundtrack. Let’s see how that image holds up after the jump! (more…)
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