When people think Nobuo Uematsu, they think “Final Fantasy music” – and that isn’t necessarily always the case. Uematsu has done much and more beyond Final Fantasy, and I hope this top 5 list will broaden your horizons!
This list will not only contain soundtracks, but also his other, original work!
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Vince DiCola, composer of Transformers: The Motion Picture, Rocky IV and Angry Birds has started venturing into live performances more this year. At this past Super MAGFest, he played live with VGM band LonelyRollingStars and performed pieces from his aforementioned media which has gained him a underground nerd following. Having tasted the love of video game music geeks, he’s now venturing into other live performances and specifically will be debuting new music in West Hollywood, California on September 20, 2018 at the famous Whiskey-a-Go-Go.
Several months ago my daughter took it upon herself to start up a dialog with the folks at the Whisky about the idea of her father performing there. After all the details had been worked out I decided to use this opportunity to perform material from my film work and some videogames I scored with my partner Kenny Meriedeth. This will be the first live performance of some of this music, including tracks from the arena fighter Mighty Fight Federation and the sequel to Saturday Morning RPG! I will also be debuting a new progressive rock band called SAGA STAR at this show. This promises to be an exciting night of music so we hope to see you there! – Vince DiCola
DiCola will be debuting the new game music along with a progressive rock ensemble with his writing partner Kenny Meriedeth, film and game composer Cody Carpenter, George “norg” Nowik of the LonelyRollingStars and more. You can check out more information about the show and nab tickets over at Brown Paper Tickets.
PAX West will be commencing in Seattle from August 31st to September 3rd, and sure enough will be featuring a bevy of video game composers available in the “Maestros of Video Game Music” panel. The panel will have some of the most well-known music makers of the modern age of video gaming, including Marty O’Donnell (Halo, Destiny), Inon Zur (Fallout 3 & 4, Dragon Age), Jack Wall (Call of Duty: Black Ops 3, Mass Effect 1 & 2), Jesse Harlin (Star Wars: The Old Republic, Mafia III, Yoku’s Island Express), and Brian D’Oliveira (Shadow of the Tomb Raider, Batman: Arkham Knight).
The panel will be hosted by Emily Reese, award-winning radio host and producer of “LEVEL with Emily Reese” podcast. Following the panel you can join the composers for a meet & greet / autograph session at the Westin’s Cascade Ballroom from 3:30pm-4:30pm.
The soundtrack to Battletech was released on April 24, 2018, coinciding with the release of the game developed by Harebrained Schemes. The music was composed by Jon Everist, who supplied OSV with a review copy of the soundtrack. We interviewed the composer about his past work, and Battletech last year, and recently reviewed his two most recent LP releases of his soundtracks to Shadowrun: Dragonfall and Shadowrun: Hong Kong.
The score for the game is massive and boasts 60 tracks with a runtime of over three hours. For the review I will just be focussing on some of the 48 tracks that make up the main soundtrack. The album on bandcamp also includes a dozen B-Sides tracks. I have been anticipating this soundtrack for quite some time, read on for my full review.
There’s only a handful of games that I have gone out of my way to purchase while they’re still in earl access on Steam. One of them was Crypt of the Necrodancer, which played to my tastes in both cute macabre games and games with good soundtracks. While I originally took the loose risk of purchasing indie game Dead Cells because of it’s metroidvania offerings and promises of Dark Souls-like challenge, I was happy to find much like Crypt, it took sported a compelling soundtrack to it.
Unlike Crypt, however, Dead Cells features a far different type of soundtrack than the upbeat catchy rhythm of the former.
As I mentioned in the last post, the VGM vinyl craze certainly has not lost any steam in the past year or so. While it continues to chug along and while we can’t cover every single vinyl release of video game soundtracks, there are still some coming out that bare special mention. The release of the soundtrack to beloved Capcom game OKAMI is one such special mention.
While Data Discs have, up until now, only released the soundtracks of SEGA-published video games, they have done a special team-up with Capcom to create a 4xLP boxset, with over two hours of remastered audio, 40-page artbook, double-sided litho print & download code.
Originally released in 2006 and composed by Masami Ueda, Hiroshi Yamaguchi, Rei Kondoh and Akari Groves, the music of OKAMI perfectly embodies the creative beauty of the game and its recurring themes of restoration and resolve. Using traditional Japanese instruments and inspired by distant folklore, the score moves between peacefulness and danger, colour and darkness, echoing the dualities of the natural world and transporting the listener to an ancient Nippon that never existed, yet feels like a half-remembered dream. OKAMI is one of the most contemplative, unique and unequivocally beautiful game scores ever made.
OKAMI is presented as a quadruple LP boxset, comprising over two hours of newly remastered music and packaged in a spot-varnished hardboard slipcase. It is accompanied by a 40-page artbook and double-sided lithographic print, featuring original illustrations from the CAPCOM archives in Japan. A download code for the album in both lossless and lossy formats is also included.
The OKAMI 4xLP boxset is currently available for pre-order with a projected shipping of October of this year. They note that the limited edition frosted Clear vinyl with “Cherry Blossom Pink” and “Amaterasu White” splatter will only be available to pre-order through August 15th and only one can be pre-ordered at a time due to packaging, so collectors should act sooner rather than later.
So many of us in the video game and VGM scene are avid collectors of our favorite games and game soundtracks. Even the most manly fan would likely fork over a fair sum to own a dainty music box that played familiar tunes from the likes of Super Mario Bros. and Chrono Trigger. Unfortunately, mass-producing custom music boxes is not an industry many have gone into, and maybe some day we’ll see it tapped into like the video game music vinyl craze that’s been ongoing for the past year or two. Until then, Materia Collective and String Player Gamer have made up the difference by creating seven albums of classic video game music that have all been transcribed into charming music box covers.
Video Game Music Box is a series of album that takes classic games such as Pokemon and The Legend of Zelda and turns their most beloved music tracks into renditions you’d hear straight out of a music box from the days of old. Each album grabs from music from either a select game or from several games across a particular franchise, and redubs them into simple music box chimes that seem to speak to the little kid in you, winding up our grandmother’s music boxes and listening to the melodies until it runs out. Thankfully with these albums, not only is winding them up not necessary, but unlike a standalone music box, you get more than just one tune.
Each Video Game Music Box album is currently available for pre-order for $7 apiece and will release on August 14th. With any luck, it inspires some physical releases of video game music boxes sometime in the (hopefully near) future, because having a custom music box of Castlevania or Undertale music at your bedside would be about as delightful as it gets.
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