Austin Wintory has done it again. That’s it, review over. That’s all you need to hear right? Well at this point when it comes to video games scores you know that Austin Wintory is going to provide an exceptional score. Abzu is 505 games next game following the critically acclaimed Journey, which Austin Wintory also scored.
I took time to listen to the soundtrack to Abzu and was swept away by it’s beautiful melody and reoccurring theme. So come read about my thoughts on the album and why thoughts of ballet sprung to my mind with this soundtrack.
Last week we reported on the release of the soundtrack to Obduction a new game from Cyan Worlds, the creators of the original classic games Myst and Riven. Robyn Miller composed the music for Obduction and he graciously took the time to talk to Original Sound Version about composing the score.
In our interview Robyn Miller provides insight on how he became a part of the project, his approach to scoring the game, and his favorite tracks on the album. He also answers a question I’ve had for years about the Cyan introduction music. Read on for our extensive interview and listen to tracks from the score that formed part of our discussion.
With Nintendo announcing its planned November 11, 2016, release of the Classic NES with 30 games last week I was hit with a flurry of video game audio flashbacks. Learning that the new mini Nintendo could not have any additional games added to it, I thought about some of the games I still had in my NES collection that I wish were included.
So in this edition of Game Soundtracks For Your Soul I’m looking back at a few NES games that had some incredible soundtracks. Come on in to relive some of my personal favorite NES game scores which include music to robots, soldiers, and space animals.
The Unravel soundtrack has been out since June 24, 2016, and since that time I’ve listened to it a least half a dozen times. The soundtrack runs just short of two hours and listening to it that much has been easy. I’ve listened on my walks, while writing, and even on Sunday afternoons with the dog sleeping peacefully to it’s melodies.
The music was composed by Frida Johansson and Henrik Oja and recorded with a small group of musicians in a small Swedish studio called Second Home. Although I have not played Unravel, its soundtrack has a lot to offer. Read on to hear more of my thoughts of the music.
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In the world of game audio there’s often a need for the sounds of the earlier game consoles. Whether this is to help emulate a feeling of nostalgia of the 80s and 90s or to create all new styles of music with the older sounds, the tones of these classic consoles have had a persistent presence in the gaming world. This has been especially true with the rise of the indie game scene and the emphasis on the styles of the 8-bit and 16-bit eras.
Through the years there have been a number of software tools available to composers and audio designers for recreating these sounds. Programs like FamiTracker and Little Sound DJ have allowed composers to generate chiptune music, but they require considerable time to learn the various functions and limitations of the software. Meanwhile different FM synthesizers can be used to create sounds similar to the Sega Genesis, but often didn’t have the same limitations or imperfections of the sounds that you would hear on the original system hardware.
Now after many years of planning and development, Impact Soundworks, in collaboration with OverClocked Remix, has come forward with a collection of samples recorded from the systems themselves. The result is the sample library Super Audio Cart, which aims to provide a simple way of producing the authentic sounds of these consoles, while also presenting tools to let you do some new and complex things with the available instruments. I’ll be taking a look at the core functions of the library and examining how it stacks up against other methods of creating these sounds. (more…)
During last year’s PAX East I got to preview an action rhythm game from indie studio Drool called Thumper. Since then the game has made the rounds at many other expos, conventions, and festivals. Along the way it’s earned numerous awards and praise for the two man development team of Brian Gibson and Marc Flury. This year the game was back at PAX East with the new feature of VR added to the experience. Since I enjoyed the previous demos of the game, I was excited to test it this latest virtual reality build. (more…)
There are a lot of great gaming events, festivals, and conventions to attend every year. Many consider spring to be the start of the convention season, but for me the year always begins with attending MAGFest, usually held in either January or February. Like many of the previous years, the fourteenth iteration of the Music and Gaming Festival was held at the Gaylord at National Harbor, Maryland and hosted several concerts, panels, and plenty of other fun gaming events.
As Brenna mentioned in her post earlier this year, it’s nearly impossible to cover everything that the festival has to offer. In fact, having now read up Brenna’s MAGFest adventures, I realize that we had vastly different schedules and experiences at this past year’s event. While the two of us combined certainly couldn’t cover everything at the festival, I hope these breakdowns illustrate the variety and quantity of things available for attendees to experience. (more…)
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