Can you make a game playable only through audio? Would your game be playable without sight? Help us raise money for sight loss charities and make games accessible to blind and visually impaired people.
Audiogame Jam is a game jam event with the following goals:
- to raise awareness of accessibility issues experienced by visually impaired people when playing videogames.
- to encourage game developers to design their games with inclusivity and accessibility in mind.
- to highlight the work of sight loss charities in helping visually impaired people access technology.
Games submitted should be playable without sight, relying entirely on audio to provide player feedback.
MAGFest, the Music and Gaming Festival, is back for the second installment of Game Over Richmond, are you ready to continue?!
Fresh off of our summer circuit of events, we’re returning to Fallout with an even more jam-packed lineup than last year! We’re starting a little later and going all the way until they close, so come prepared to party with us all night! Featuring live music, console games, video game-themed drinks, and more!
Music by:
– A_Rival (https://
– an0va (https://
– D&D Sluggers (https://
– DJ 8-Bit Mullet (https://
– DJ Super Sonic (https://
– F1NG3RS (https://
– The Gothsicles (official) (https://
– Gunblade X (https://
Doors open at 6, music until 2 AM. This event does not require a Fallout membership to attend, but is ticketed. $14 advance/$19 at door. Ages 18+, make sure to bring a valid photo ID!
Part of the larger Audio Engineering Society International Convention.
“Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio & VR Track at the 143rd Convention promises to deliver the latest technologies, developers, and ideas.”
Following on from the acclaimed documentary series and Red Bull Radio show of the same name, Diggin’ In The Carts showcases Japan’s leading composers of video game music in the late ’80s and early ’90s alongside a new generation of artists who have been inspired by them. Hyperdub boss Kode9 will present a new performance using visuals created by Kōji Morimoto, the Japanese animator who has worked on films like Memories and The Animatrix. Yuzo Koshiro, who some have called the greatest game music composer of the 16-bit age, will perform together with Motohiro Kawashima, a renowned composer who was Koshiro’s collaborator on Streets of Rage 2 and 3 and Katekyo Hitman Reborn! Tokyo-based DJ, music historian and filmmaker Nick Dwyer, who produces and hosts the Diggin’ In The Carts series, brings his metagame with a DITC音 set, playing favorites from the genre’s rich history.
The Legend of Zelda: Symphony of the Goddesses is returning in 2017 and coming to Baltimore with an updated orchestral adventure! The show will feature an all new movement from Skyward Sword, a much-anticipated Breath of the Wild arrangement, and the return of a classic that might just make some wishes come true!
Celebrating 30 years of stirring virtual adventure and memorable soundtracks with live orchestral renditions directly approved by franchise producer Eiji Aonuma, The Symphony of the Goddesses is now in its fourth season. The two-hour concert comes to life with a 66-piece orchestra, 24-person choir, and a reimagined score that draws from recent and requested Zelda games, including A Link Between Worlds, Twilight Princess, and the remake of Majora’s Mask, while still paying homage to such classics as Ocarina of Time and A Link to the Past.
The concert’s five-movement symphony regales ears with Nintendo composer Koji Kondo’s original music, recalling moments of Link conquering dungeons, running through forests, and struggling to decide what color tunic to wear.
Throughout the evening, a video collage syncs up with the adventurous tunes to spotlight exciting moments from the venerable franchise.
GameSoundCon, the premier conference for video game music and sound design. Sound designers of all levels will come together on Nov. 7 – 8 in Los Angeles for two days packed with sessions, networking opportunities, and hands-on workshops focused on all aspects of game audio, including Virtual Reality in video games.
Panels and Session Topics Include:
-
Audio for Virtual Reality and Augmented Reality
-
How to Write and Implement an Video Game Score
-
How Creating Music and Sound for Games Differs from Traditional Media
-
Essential Game Audio Tech
-
Game Music and Sound Design Tools
-
Making Virtual Scores Sound Live
-
Integrating Audio Using Game Engines Such as UDK and Unity
-
Navigating the Video Game Music Business
-
And many more
Journey LIVE is coming to Texas, at the University of Texas Austin’s Bass Hall. I (Austin) will be conducting the amazing Fifth House Ensemble. Come see us and even play on-stage!