Can you make a game playable only through audio? Would your game be playable without sight? Help us raise money for sight loss charities and make games accessible to blind and visually impaired people.
Audiogame Jam is a game jam event with the following goals:
- to raise awareness of accessibility issues experienced by visually impaired people when playing videogames.
- to encourage game developers to design their games with inclusivity and accessibility in mind.
- to highlight the work of sight loss charities in helping visually impaired people access technology.
Games submitted should be playable without sight, relying entirely on audio to provide player feedback.
MAGFest, the Music and Gaming Festival, is back for the second installment of Game Over Richmond, are you ready to continue?!
Fresh off of our summer circuit of events, we’re returning to Fallout with an even more jam-packed lineup than last year! We’re starting a little later and going all the way until they close, so come prepared to party with us all night! Featuring live music, console games, video game-themed drinks, and more!
Music by:
– A_Rival (https://
– an0va (https://
– D&D Sluggers (https://
– DJ 8-Bit Mullet (https://
– DJ Super Sonic (https://
– F1NG3RS (https://
– The Gothsicles (official) (https://
– Gunblade X (https://
Doors open at 6, music until 2 AM. This event does not require a Fallout membership to attend, but is ticketed. $14 advance/$19 at door. Ages 18+, make sure to bring a valid photo ID!
Part of the larger Audio Engineering Society International Convention.
“Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio & VR Track at the 143rd Convention promises to deliver the latest technologies, developers, and ideas.”
Following on from the acclaimed documentary series and Red Bull Radio show of the same name, Diggin’ In The Carts showcases Japan’s leading composers of video game music in the late ’80s and early ’90s alongside a new generation of artists who have been inspired by them. Hyperdub boss Kode9 will present a new performance using visuals created by Kōji Morimoto, the Japanese animator who has worked on films like Memories and The Animatrix. Yuzo Koshiro, who some have called the greatest game music composer of the 16-bit age, will perform together with Motohiro Kawashima, a renowned composer who was Koshiro’s collaborator on Streets of Rage 2 and 3 and Katekyo Hitman Reborn! Tokyo-based DJ, music historian and filmmaker Nick Dwyer, who produces and hosts the Diggin’ In The Carts series, brings his metagame with a DITC音 set, playing favorites from the genre’s rich history.