RayForce, known as Layer Section to some of us, Gunlock to others, and Galactic Attack to yet more, is an arcade title released in 1994. What made it special was a two-layered approach, requiring one to keep track of the ground and the air.
I suppose you’re here to read about the music, though. Hit the jump to check it out.
As many of our readers are aware, Taito’s Zuntata tends to be on the outer fringe of the soundtrack world. They lean towards heavy synth usage with a dance/electronic sound, but with seemingly very random elements thrown in, including liberal use of dissonance, strange chord structures, or an opera singer to give it a really strange, otherworldly sound. It’s not always the most listenable experience, but it is unique and expressive, and it’s usually worth the tradeoff.
RayForce follows this style, though I find it less experimental and more cheesy than, for example, the Darius games. Where Darius titles tend to leave a haunting impression on me, RayForce engages me less. Perhaps it’s partially the PCB-based synth, which is what this particular recording is taken from. That means it’s a straight up recording from the arcade board. Usually that’s great if you like vintage synth, but I found it to be lacking that Zuntata shimmer. By the time this was created, many developers had backed away from FM synth and chiptune styles of music. Instead, this aims for a more pop-driven electronic sound, resulting in a very dated early 90’s sound. It lacks the grit of much of Zuntata’s other work, offering a smoother sound, but one that has simply aged poorly in my opinion.
That’s not to say all this is bad though. Some ears will find the stylistic change a welcome one. “Penetration” and “G” are the game’s star tracks, and for good reason, as they set the mood for the rest of the soundtrack and get you pumped for some shmupping action. But many of the tracks seem to ramble and wander, all sounding very similar to each other, and many of the lead synth patches have a whiny timbre to them. From “Vision” to “The Plot Thickens” – about half the soundtrack – all feature a very similar, if not identical bass line and drum pattern. “Quartz” changes things up with a welcome change of pace and better arrangement. From there on the OST really picks up and starts to explore different soundscapes.
This is a tough review. I appreciate what Zuntata usually tries to do. In this case, though, the style doesn’t captivate me. It feels a little bland and generic, which is one of the last things I tend to associate with Zuntata. I’d reserve it for the hardest of hardcore Taito fans to pick up. It’s currently available on iTunes.
Tags: Arcade, Music Reviews, RayForce, Reviews, Saturn, shmup, Taito, ZUNTATA
I admit my knowledge of Zuntata material is limited, but given how much I loved RayStorm, I figured this’d be a better album. RayCrisis didn’t do much for me either though. Perhaps I need to actually play the games.
Old, old, old, old, bleh. It /is/ a better album, in some ways better than RayStorm, in some ways not.
“CRACKING!” is a bit odd for the stage, but “INTO DARKNESS” is perfect. Since they’re so similar, this poses a problem to those who like “CRACKING!”‘s sound to the point where they want to shuffle it off to stage 5 and get a new theme for stage 4.
“THE PLOT THICKENS” seems unnecessary and unfitting with “QUARTZ” there. If stage 7 was a short “power up” stage, it’d be more appropriate.
“DOOMSDAY” was a poor play, I think. TAMAYO tried to fix this by upgrading “THE FATES” into “INTOLERANCE” for RayStorm, but the-scars-still-run-deep and all that.
Everything else is pretty solid though. One bit that adds a bit of character to this game is the lack of stage transitions; you beat a boss, and the next level’s already scrolling. With that in mind, the end-of-game stage progress seems to “fit” better, and then “REASON FOR IT” comes in to chill your bones…
(I await the day when we can stop talking about “ZUNTATA” and start talking about the individual composers behind each game. The brand means as much as “SuperSweep” or “Basiscape” do.)
To be frank, get the remastered OST for the Sega Saturn port. The sound quality is improved quite a bit, and make most of the tracks more enjoyable to listen than the pcb version, just because they were able to squeeze more stuff in there. The only below average song is The Plot Thickens just because it only last 30 secs before the transition to Quartz begins, which is much better for the stage. Doomsday was ok for me. Besides that, the rest of the Saturn soundtrack is awesome.